Physical Computing 2025

EGR330
Closed
Alma College
Alma, Michigan, United States
He / Him
Associate Professor
3
Timeline
  • January 8, 2025
    Experience start
  • April 12, 2025
    Experience end
Experience
2/2 project matches
Dates set by experience
Preferred companies
Anywhere
Any company type
Education, It & computing, Manufacturing, Science, Telecommunications

Experience scope

Categories
Mechanical engineering Robotics Engineering project management Electrical engineering
Skills
online communication physical computing microcontrollers creativity dc motors servomechanism innovation stepper motor research additive manufacturing (3d printing)
Learner goals and capabilities

Bring on learners from Alma College to be your learner-consultants in a project-based experience. Learners will work on one main project over the semester, connecting with you with virtual communication tools as needed.


In our Physical Computing course, students will gain insight into how engineering, science, and culture intersect, engaging in cross-disciplinary projects to construct interactive physical objects that integrate mechanical, electronic, and computing systems. Through this experience, they will apply models and knowledge from their major to comprehend the intricate connection between technology and society.


Our students are ready to bring their innovative ideas to life. They are eager to collaborate with you to address real-world challenges. With a diverse skill set and a thirst for creativity, they are well-equipped to revolutionize your business.

Learners

Learners
Undergraduate
Beginner levels
5 learners
Project
50 hours per learner
Educators assign learners to projects
Teams of 3
Up to 2 team(s) or 4 learner(s) per project.
Each learner can join up to 2 teams
Expected outcomes and deliverables

Deliverables are negotiable, and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations
Project timeline
  • January 8, 2025
    Experience start
  • April 12, 2025
    Experience end

Project Examples

Requirements

Learners will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.


Project activities that learners can complete may include, but are not limited to: 

  • Planning, building, and programming prototypes
  • Utilizing AutoCAD to create drawings, plans and models


Past projects include:

  • Developing an underwater drone to take water samples
  • Constructing a remote-controlled boat to measure the flow of a local river
  • Building and programming animatronics
  • Automatic Bartender
  • Rocket engine


Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • question 1

    Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the experience.

  • question 2

    Provide a dedicated contact person who is available for weekly/bi-weekly drop-ins to address learners’ questions as well as periodic messages over the duration of the project.

  • question 3

    Provide an opportunity for learners to present their work and receive feedback.

  • question 4

    Provide relevant information and/or data as needed for the project.

  • question 5

    How is your project relevant to the experience?